Start Reconstruction ===================== Click the green **Start** button to start processing. To stop/pause click the **Stop** button. The progress will be kept. There are two progress bars: the line below the **menu bar** indicating the overall progress and the other in the **Graph Editor** within the **nodes**. To get a detailed progress log, open the **CommandLine** window or click on the **node** you are interested in and go to the Log tab in the properties pane of the **Graph Editor**. You can open the (Your-Project-Folder) :math:`\Rightarrow` **MeshroomCache** to see the output of each node. (Shortcut: Icon and path at the bottom left side of the main window) A node folder contains the output of the node. By default Meshroom uses a unique id to name the output folders to prevent overwriting data and already computed results of the project can be reused. **Example**: You are not satisfied with your first result and make changes to the **StructureFromMotion** node. The new output will be placed under a different name inside the **StructureFromMotion** Folder. You can change the **name of the output folders** of your nodes by clicking on the node and changing the **Output Folder** name in the **Attributes tab** of the **Graph Editor** Properties pane. External Reconstruction +++++++++++++++++++++++ .. image:: /images/gui/start/submit.jpg Use this option when you compute externally after submission to a render farm from meshroom. (need to have access to a renderfarm and need the corresponding submitter). This way, you can make use of external computing power. If you can not compute GPU nodes locally (no cuda) you can still submit them. .. image:: /images/gui/start/renderman-tractor.jpg Available submitters: - Pixar Renderman Tractor - [WIP] Fireworks (https://materialsproject.github.io/fireworks/) - [WIP] OpenCue (https://www.opencue.io/)