MeshDecimate¶
Description
Simplify your mesh to reduce mesh size without changing visual appearance of the model.
settings
Name |
Description |
---|---|
Input Mesh (OBJ file format) |
|
Simplification factor |
Simplification factor 0.5 (0 - 1) |
Fixed Number of Vertice |
Fixed number of output vertices 0 (0 - 1 000 000) |
Min Vertices |
Min number of output vertices 0 (0 - 1 000 000) |
Max Vertices |
Max number of output vertices 0 (0 - 1 000 000) |
Flip Normals |
Option to flip face normals ‘It can be needed as it depends on the vertices order in triangles and the convention change from one software to another. (True/False) |
Verbose Level |
verbosity level (fatal // error // warning // info // debug // trace) |
Output mesh |
Output mesh (OBJ file format) internalFolder + ‘mesh.obj |
or Meshing MeshDecimate MeshFiltering?
Comparison MeshDecimate and MeshResampling
MeshDecimate kills vertices to reduce the density, so the vertices at the end already exist in the original mesh. MeshResampling will recreate vertices on the surface with a uniform density, so there is no common vertice with the original mesh.
Flip Normals